Andrew R. Makely

Web Programmer/Game Programmer/UI Designer

3255 Wood Springs Trace, Lilburn, GA 30044



Georgia Institute of Technology – Atlanta, GA
Cooperative Bachelor of Mechanical Engineering, 1992



Moxie Interactive – Atlanta, GA (Jun. 2010 – present)
Lead Programmer

  • Leading a group of developers on a variety of client projects
  • Branded website development for top-tier clients (HTML, JavaScript/jQuery, CSS)
  • Fluent in responsive design techniques to ensure proper web display on all devices
  • Built Augmented Reality and Virtual Reality prototypes using Unity and Vuforia
  • Built several multi-user, multi-device interactive prototypes using PubNub
  • Coded a variety of Facebook tabs/applications in Flash, HTML and JavaScript
  • Sitecore CMS website architecture, planning and development
  • Planned and coded a high-traffic holiday sales site in PHP and jQuery for a nationwide wireless carrier
  • Architected and built a wide variety of Flash websites using AS3 and GAIA framework for top-tier advertising clients such as Verizon, Garnier and Coca-Cola

RelayHealth – Alpharetta, GA (Jan. 2010 – Jun. 2010)
User Interface Programmer/Team Lead

  • Prototyped UI designs using Flex
  • Team Lead for a patient community website built on the Liferay Portal platform

Cartoon Network Digital – Atlanta, GA (2004 – Dec. 2009)
Game Programmer

  • ActionScript 3 Client and Java Server gameplay programmer for “Titanic Kungfubot Offensive”, an online multiplayer fighting game
  • C++ programmer on Ben 10 “Bounty Hunters,” a multiplayer shooter downloadable game utilizing the GameSpy multiplayer networking library
  • Object-oriented Actionscript 2 programming for the development of downloadable PowerPlay games
  • Co-programmer for four PowerPlay titles: “Studio Shakedown,” “Buggin’ Out,” “Sweets Ahoy” and “Dropple”
  • Actionscript 2 and 3 programming for web games launched on and, including Foster’s “Outer Space Trace,” Codename:Kids Next Door’s “Flight of the Hamsters,” Camp Lazlo’s “Paintcan Panic” and FullMetal Alchemist’s “State Alchemy Exam”
  • Constructed editing tools to facilitate map editing of tile-based games
  • Created UML diagrams in order to design efficient game programming architectures
  • Assisted with other Flash user-interface items for use on

BlueCube Software – Alpharetta, GA (2002-2004)
Interface Designer/eLearning Developer

  • Technical analysis and research for development and delivery of Radiant’s eLearning strategy
  • Design and programming of Flash/XML-based editing tool and player for construction and delivery of online training presentations and software simulations
  • Redesign and Javascript programming of Enterprise Platform user interface

HotelTools/Radiant Systems – Atlanta, GA (2000-2002)
Interface Designer/Software Developer

  • Conversion of hotel management dashboard Flash components to PocketPC wireless player
  • Graphic design of user interface for movie ticket purchase kiosk
  • Design and Flash/XML programming of enterprise Management Console real-time “dashboard” interface
  • Design and Javascript programming of web interface for online property management application
  • Maintained HotelTools logo and brand identity, art directed print and online materials

USWeb/CKS – Atlanta, GA (1997 – 2000)
Senior Design Technologist

  • Website design and construction – graphic design, HTML, DHTML, Macromedia Flash, JavaScript
  • Served as a mentor to the Design Technology team
  • Oversaw a team of web developers for a variety of projects and clients
  • Spearheaded new research and development on a daily basis

inter.logic.studios – Atlanta, GA (1995 – 1997)
Internet and Multimedia Designer

  • Website design and construction – graphic design, HTML, DHTML, Macromedia Flash, JavaScript
  • 2D graphics, 3D animation and audio for interactive CD-ROMs



I have experience with the following software packages, programming languages and standards:

  • Languages: Javascript, Object-oriented ActionScript 2 and 3, PHP, C++, C#, Java
  • Augmented/Virtual Reality: Unity and Vuforia
  • Gaming: Adobe Flash, C++, GameSpy, Unity, PopCap framework. I have also published community maps for Portal2 using the Hammer SDK from Valve.
  • Internet – Adobe Flash, HTML, jQuery, CSS, XML, SVG, SCORM/eLearning
  • Audio: Recording, editing and mixing with Reaper, Cakewalk Sonar, Audacity, ACID
  • 3rd party APIs: Facebook OpenGraph, Twitter, Google Maps, PubNub, Impossible Software, Eventful, YouTube
  • Graphics software – Photoshop, Illustrator, Flash, Blender



I have done multimedia and internet work for projects earning the following awards:

  • Webbys 2014 Nominee: General Website Health
  • W3 Awards 2013 Gold Winner: Activator (Mobile Web App)
  • W3 Awards 2013 Silver Winner: (Responsive Design Website)
  • W3 Awards 2011 Silver Winner: Verizon Wireless – Sponsorship of Inception
  • Reggie Awards 2011 Silver Winner: Verizon Wireless – Sponsorship of Inception
  • Atlanta ADDY Awards 2011 Bronze Winner: Verizon Wireless – 4G Website
  • ShowSouth 1998 Technical Merit Award, Interactive Technique, Web Technology – Blimpie Extranet
  • ShowSouth 1999 Silver Award, Interactive Online, Consumer – Royal Caribbean Voyager
  • ShowSouth 1999 Silver Award, Interactive Promotional – Blimpie3D “Meatballs in Space” Stereoscopic 3D online comic book



In my free time, I enjoy hanging out with my kids, playing guitar with my blues band, and playing games on my XBOX 360.