If you are into game development, and enjoy talking about what the future holds for gaming in this AI revolution, this post is for you.
After seeing what the Sora video generator could do, It made me think of what will happen when that sort of algorithm becomes real-time.
The other day, I told ChatGPT that I should be able to make a game engine with no 3D rendering, purely driven by generative AI.
Here is the response it gave to me, which I thought was very interesting, and touched on a lot of valid points:
-- begin ChatGPT transcript ---
It’s definitely an exciting and ambitious idea to create a game engine that exclusively uses generative AI instead of traditional 3D rendering! While it would be groundbreaking, it requires significant advancements in AI, rendering, and hardware. Let’s break down how you could approach this, the challenges involved, and potential pathways to making this a reality.
The game engine you envision would use generative AI models to generate every visual aspect of the game world in real-time, bypassing traditional 3D geometry. Instead of polygons, textures, and shaders, this AI-powered engine would use neural networks or diffusion models to dynamically create scenes, objects, and animations.
Key aspects would include:
Here are the key components you’d need to build such an engine:
Here are some challenges and ways you might address them:
One of the major challenges is generating complex AI-driven environments in real time. Generative AI models, like NeRFs and GANs, are still computationally expensive to run at real-time speeds, especially for complex scenes.
Potential Solution: Optimizing inference times, using low-latency AI models, and harnessing future hardware advancements (e.g., AI-dedicated GPUs like NVIDIA’s Tensor cores). You might also use a hybrid approach, where only certain aspects are generated in real-time while others are pre-trained or cached.
AI models need to store vast amounts of data to represent all possible variations in-game assets and scenes. Neural networks tend to have significant memory footprints, and generating environments from scratch each time could be resource-intensive.
Potential Solution: Use compressed AI models and memory-efficient architectures. Neural networks can be optimized for specific tasks, using techniques like quantization or distillation to reduce model size and inference time. Streaming environments (loading/unloading parts of the world dynamically) can also mitigate memory usage.
With traditional rendering, developers have tight control over the quality and appearance of assets. AI models can be unpredictable, and generating consistent, high-quality outputs that align with a particular style could be difficult.
Potential Solution: Implement style-transfer models that constrain the outputs to a specific artistic style. Fine-tune generative models to maintain coherence across assets and game scenes, ensuring that AI-generated content meets the artistic vision of the game.
Ensuring player interactions with AI-generated environments feel natural and consistent is challenging. If the world is too dynamic or shifts unpredictably due to AI, it might break immersion or frustrate players.
Potential Solution: Introduce AI-driven rules and constraints. While the environment and assets are generated by AI, high-level game logic can impose boundaries to ensure that player interactions remain meaningful and consistent.
To build your AI-based game engine, here are some technologies and frameworks to consider:
Here’s a suggested roadmap to prototype your generative AI-based game engine:
Proof of Concept (3-6 months)
Dynamic Environment Generation (6-12 months)
Real-Time Rendering & Interaction (12-18 months)
Full Engine Prototype (18-24 months)
Creating a game engine that uses generative AI instead of traditional 3D rendering is a bold and innovative idea that has the potential to redefine how games are made and experienced. While the technology isn’t fully mature yet for real-time, large-scale games, it’s getting closer with breakthroughs in neural rendering and generative models.
With the right roadmap, tools, and optimization strategies, you could pioneer an entirely new form of interactive entertainment that is fully AI-driven. Let me know if you need help exploring a particular tool or concept as you move forward with your vision!
--- endChatGPT transcript ---
Some of my notes from this: